There are currently 23 selectable races and 2 non-selectable races available on KotL. All races except humans have the potential to grow into something stronger over time. Once all of your character's ten stat categories are maxed out, (strength, dex, wisdom, etc) you can choose to transform (charisma is a static stat, and does not need to be maxed to reach next evolution). 

You will for a time be weaker after doing this. Your stats will fall below what they were, so you will have to raise them back up through training. However, you will now have better racial resistances and fewer weaknesses while having higher statistical maximums than before. There are sometimes chances of a random 'extra' that occurs to a person when they transform that will not occur to all, like perhaps extra strong scales that help armor class. The following is a list of the races and their evolutions.

Selectable Race Selections

First Evolution Second Evolution Third Evolution
Atomie Nixie Pixie
Brownie Satyr Centaur
Claygoyle Margoyle Gargoyle
Crablin Scorpi Manscorpian
Dark Elf Drow Drider
Deep Dwarf Derro Duergar
Earth Mephit Fire Mephit Magma Mephit
Frost Giant Reef Giant Storm Giant
Gnome Visntinivi Snifvliblin
Goblin Hobgoblin Troll
Hill Giant Stone Giant Cloud Giant
Hobbit Halfling Tallfellow
Kalcin¹ Kalichin Kalchi
Lizardman² Dragonkin Dragon
Mermaid Aquatic Elf Siren
Orc Ogre Merrow
Raksasha Weretiger Werepanther
Sahuagin   Locathah Kuo-toa
Sylvan   Dryad Nymph
Verbrege   Giant Athach
Wild Elf  Grey Elf  Siltha
Yuan-ti   Half-blood Fullblood
Human³ (null) (null)

 

Non-selectable Race Selection

First Evolution Second Evolution Third Evolution
Childer  Fledgling  Vampire
Spirit   Ghost Wraith

 

¹- The two evolutions of Kalcin are auto aggressive creatures. This means that any mob (within a specific set range) that you encounter, will attack you. This makes for harder leveling, and stat maxes. Please consider this only if you are familiar with the mud.

²- The two evolutions of Lizardman are auto agressive creatures. This means that any mob (within a specific set range) that you encounter, will attack you. This makes for harder leveling, and stat maxes. Please consider this only if you are familiar with the mud.

³- Humans are a non-evolutionizing race on KotL. The stats are higher then a normal first evolution, but over all, other races will stat out higher on the higher evolutions.