Kingdoms arose and many fell over the passage of time. Years passed, and several of the kingdoms became the mainstays of the realm. Sometimes ruler ship passed from generation to generation; sometimes a greater power or event would expand a persons reign indefinitely. The inhabitants of these kingdoms argue, war and constantly make life more difficult on one another, with no end in sight. Alliances are made and broken, just as conflict is often started and only resolved with victory. The following are the kingdoms found here:

 

Armengar:

This kingdom is known for protecting the common folk. Their swords are for hire, so long as it is not an evil cause. Generally the people of this land are not thieves nor are they evil. Mages are heavily frowned upon, to the point of execution at times. The common laws include protecting and giving aid to all those in need of it, and to always fight with honor. The castle is up on top of a large hill, with a large wall surround the lower city (commoners), then a wall surrounding the upper city (nobles and rich folk), a wall around the Castle and a keep within the castle. The kingdom is fairly young, having started as a military unit. Ruler is only removable by death or stepping down. The next in line is his captain. This society is very militarily organized.

Calararian:

Land of the clouds, this kingdom floats high above the land. The ancient wars drove many of the winged creatures up here to the clouds, which have been magically enabled to bear the weight and movement of the society above. The law of the land dictates you must be able to fly around up here to reside here, else you are an outcast. This area has perfect weather, since it resides about the raging elements below. The only real changes that take place are magically cast. Leadership is democratic, picked through a vote of elder council.

Klevnone:

Survival of the fittest is the motto of this land. Warlike, savage and often cruel, the people here have held their kingdom for many generations. Ownership of the kingdom belongs to the mightiest warrior. If a king accepts a challenge offered to him, then he and the challenger duel to the death, winner claiming the kingdom. Vast landscapes, mostly made of mountains and plains, the people here are a tough breed acclimated to the elements. The castle is kept within the main city, surrounded by gates and enforced by a sizable army.

Mesilena:

This land is a simple one, and long ago beautiful. Since then it seems one disaster after another has befallen the Cyn bloodline, and this kingdom they have established. The lands began to rot from within, much of the land becoming swamp over the years. Several curses were known to fall upon areas as well. Even the undead are said to walk in some places. Yet through it all, the Cyn bloodline persevered and shaped it. The castle is large and stands erect in the city, which is also called Mesilena. Dark times come over good people here, and have had a way of altering some of them. Ruler ship has always been passed down through the bloodlines, though a unanimous council vote could remove the ruler, if they all also have a replacement in mind as well. It would be very tough to overthrow a leader except by force.

Murkwood:

This is a land of nature, where trees and forestry make up most of the landscape. A dark pall had once fallen over the heard of the woods, though, corrupting the natural beauty of the land. The people of the woods are reclusive by nature, seldom venturing out into the rest of the world without good reason. The people here have a tendency to make themselves scarcely seen, hiding their homes in the treetop and camouflaging themselves as much as possible. A kind-hearted people, they are usually lead by popular consent, the ruler staying as such as long as the majority feels he should.

Tolin:

This kingdom is not one of much dominance in the land and acts as a gateway to the other kingdoms of the land. Very little is known about the kingdom. What is known, is that after being banished or when they leave from the other lands, people often join the ranks of Tolin. Old stories have told of Tolin once being magnificent and a true kingdom that people could call home. But what happened to it, nobody knows.